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National School For Wealth … & Fuckery

NSFW Game Guide

Investigation Board Guide

This guide explains the investigation board from a player point of view: how to collect clues, place evidence, connect the logic of a case, verify uncertain leads, and solve a case when the story is ready.

Quick Start

The investigation board is a corkboard used for story cases. Basic flow:

1

Find clues through story scenes, locations, conversations, and follow-up events.

2

Open the investigation board.

3

Drag clues from the side tray onto the corkboard.

4

Click one placed clue, then click another placed clue to connect them.

5

Check the board feedback when you press Solve Case.

6

Verify or remove weak leads if the board says your proof is not strong enough.

7

Return later if the case is waiting on a story week or final proof.

You do not solve a case just by owning every clue. The board needs the right evidence, the right confirmation status, and the right logical links.

Opening The Board

The board becomes useful after an investigation starts or after the game adds evidence to a case. Common ways to reach it:

  • Open it from the Log Book when the current main story points you there.
  • Open it from a dorm or case-related UI when available.
  • Follow story guidance after a clue notification says new evidence was added.

If the board has no clues yet, continue the relevant story and revisit important locations.

Board Layout

The board screen has three important areas:

Case panel

Shows the active case, guidance, gate information, and the Solve Case button.

Clue tray

Shows known clues that are not necessarily placed yet.

Corkboard

Where you arrange clues and draw links.

If more than one case is open, use the case selector to switch cases.

Clue Cards

Each card represents a clue, document, witness statement, rumor, photo, record, or proof. Cards can have different states:

State Meaning What To Do
Normal evidenceThe clue can be used normally.Place it and connect it if it supports the case.
UnverifiedThe clue might matter, but it needs confirmation.Find the related follow-up scene before relying on it.
False LeadThe clue has been proven wrong.Remove it from your solved logic, and discard it if the board offers that option.
Final ProofA decisive clue that usually appears later in the story.Place it when available and connect it to the existing chain.

If a card has a picture, you can zoom it from the card.

Placing Evidence

Drag a clue onto the corkboard to place it.

If you drag a placed clue back outside the corkboard, it is removed from the board. Any links attached to that clue are also removed.

The board only counts evidence as part of your solution if it is placed on the corkboard.

Linking Evidence

Links explain how one clue supports another. To create a link:

  1. Place both clues on the corkboard.
  2. Click the first clue.
  3. Click the second clue.

Clicking the same pair again removes the link.

A correct case solution usually needs a chain of linked ideas, not a pile of disconnected clues. Think in terms of cause and effect:

  • Who had leverage?
  • Who was pressured?
  • When did the setup happen?
  • What object, room, record, or witness proves the setup?
  • What later proof confirms the pattern?

Solving A Case

Press Solve Case when you think the board is complete. If the case fails, read the feedback message — it usually tells you what kind of problem remains.

Feedback Meaning
“The board is missing key evidence.”You have not found or placed a required clue.
“Some required evidence is still unverified.”One of the important clues needs a follow-up scene before it counts.
“One of your connected leads is not confirmed.”A linked clue has been proven false or is too weak.
“One of your connected leads is still unverified.”You linked a clue that still needs confirmation.
“The evidence is there, but the logic does not connect yet.”You placed the right clues, but the required links are missing.
“The semester has not exposed the proof you need yet.”You are on the right track, but the story gate has not opened.

When a case solves, the game awards the case result and may unlock the next confrontation, consequence, or story event.

Confirming Unverified Leads

Some clues start as UNVERIFIED. These are not useless — they are leads. The problem is that the board will not accept them as proof until the source is confirmed. To confirm them:

  • Revisit likely locations.
  • Talk to involved characters when new dialogue appears.
  • Watch the Log Book’s main-story lead.
  • Check the board’s guidance panel.
  • Let time pass if the case says the next proof opens in a later week.

For Clover’s case, administrative or room-related clues often need a second source before they can become proof.

False Leads

False leads are rumors or claims that sound useful but do not hold up. They can still matter because learning that a lead is false narrows the case. However, a false lead should not be connected into your final solution.

Once a false lead is verified as false:

  • Remove its links.
  • Use the discard/trash option if available.
  • Focus on confirmed evidence instead.

If Solve Case warns about a connected lead not being confirmed, check for a false or unverified card that is still linked to your main chain.

Story Gates

Some cases cannot be solved immediately, even if you understand what is happening. Story gates represent time passing, rumors spreading, records becoming available, or final proof appearing later in the semester.

If the board says final proof opens in a later week:

  • Keep playing normally.
  • Check the Log Book after new days or major events.
  • Revisit case-related locations.
  • Do not assume the board is broken just because the solution is blocked.

For Clover’s first major case, the board builds over several weeks. Early clues establish a pattern, but later clues provide contradictions, cover-up evidence, and final proof.

Clover Case Hints

Clover’s case is about proving a pattern, not just proving one suspicious moment. A useful mental chain is:

1

Leverage: Clover turns favors or debts into control.

2

Pressure: other students confirm how that control is used.

3

Timing: records or witnesses place Clover near key moments.

4

Setup: the memory table or challenge was not as clean as it looked.

5

Access: someone had access to the room, records, table, or materials.

6

Practice or preparation: the setup existed before the public challenge.

7

Final pattern: later proof shows the same reset or trick repeating.

The exact cards can vary because the investigation can include random supporting clues and false leads.

Practical advice:

  • Do not link every card just because you have it.
  • Keep unverified leads off the final chain until they are confirmed.
  • If a rumor smells convenient, verify it before trusting it.
  • Use the current lead panel when you feel lost.
  • The case may require outside confirmation before the final accusation works.

Paternity Case Notes

The investigation board can also support paternity cases. These cases work differently from Clover’s story case:

  • The board tracks a pregnancy window, possible candidates, samples, exclusions, and proof.
  • Collecting DNA samples or requesting medical workups can add confirmed evidence.
  • A crowded or unclear history can make the case harder or inconclusive.
  • Solving the board can unlock leverage, support, confrontation, or an inconclusive result depending on the evidence.

If the board does not show a clean answer, look for sample collection options, clinic workup options, or case review options in related locations.

Reading The Guidance Panel

The guidance panel is meant to keep you oriented. It can tell you:

The current lead
What to try next
Whether you are blocked by time
Whether you need verification
Whether you should open or solve the corkboard

If you are stuck, check the Log Book and the guidance panel before randomly visiting every location.

Troubleshooting

I have clues, but Solve Case says evidence is missing.

Make sure the required clues are placed on the corkboard. Owning a clue is not enough.

I placed everything, but the logic does not connect.

Click placed clues to link them. The board needs the right relationship between clues.

I linked everything, but the board complains about confirmation.

One of your required or linked clues is probably UNVERIFIED or a verified false lead. Confirm it through story follow-up, or remove it from the solution chain.

The case says I need final proof.

Continue the story and let the relevant week or event arrive. Some proof is time-gated.

A clue disappeared after I moved it.

If you drag a card outside the corkboard, the game treats it as removed from the board and deletes its links. Drag it back onto the board and reconnect it.

The board has no evidence.

Progress the related story, check the Log Book, and visit locations connected to the current lead.

Best Practices

  • Arrange cards in a left-to-right story chain.
  • Keep suspect rumors separate from confirmed proof.
  • Verify records and witness claims before relying on them.
  • Remove false leads once they are proven false.
  • Press Solve Case occasionally; the feedback is useful.
  • Use the Log Book when you do not know where the next clue should come from.